So many, in fact, that it is easy to confuse the end user with the flood of mecha goodness.
So, here's the first in a series of posts to show how to assemble the mecha I make for Critical Mass Games, starting with the Arc Fleet Walker and its many variants.
Here are some of the basic parts, and a legend to explain the colours (hey, it's a UK company). Gray for hull, Green is for parts that are unique to that particular model (and won't generally interchange with other mecha), Light Blue is for parts like shoulder and weapons that use the CMG Accessory Peg, Red is for parts that mount using the 1/8" ball and socket system, Gold is for weapons that can mount on both peg and ball/socket connections, and Magenta is for backpacks.
On to basic assembly of a Arc Fleet Scout Combat Walker...
Arc Fleet Scout Combat Walker. You can buy them in singles, or by the platoon.
On to the Arc Fleet Support Combat Walker.
The dual gatling chin weapons aren't a factory-available option, but you might have other bits left over from previous builds, so I included them in the pictorial.
This quartermaster's nightmare was inspired by one of Vulture's amazing stop action videos.
Now, on to the Advance models, namely the Hydra, Furyan, and Valkyrie.
Hydra starts with the same basic build as the Scout Walker. A pair of "wing" shoulder hardpoints mount to the sides of the hull. These have 1/8" ball sockets on their undersides.
Arc Fleet Advance Combat Walker-Hydra Variant. Singles and Platoons available.
Furyan and Valkyrie models start with the basic Scout Walker build, but with the addition of new booster parts.
Furyan or Valkyrie models.
Furyan model, with its dual AF Energy Cannons. Available in singles, or platoons.
Valkyrie model, with dual AF Railguns. Available in singles, or platoons.
Of course, you can also play around with the plethora of options available through CMG's Mecha Workshop.
It's a playground of mecha goodness.
Mecha Energy Cannon, a nasty Buzz Saw, and an accessory suppressive weapon from the Bolt-On Arm Weapons pack,which fit in the hinge joints and accessory sockets of many parts, particularly the fire support backpacks and close combat weapons.
It has a plasma cannon from the Blackguard Zas mecha, and a heavy mecha flamer from a Ravager Zas mecha.
While the Arc Fleet and Zas are sworn enemies, I'm sure there are parts that have fallen into enemy hands on both sides. A crafty repair tech can tailor the weapons load to suit the mission.
Well, that's the first of a few upcoming posts. Coming soon will be the Ravager, Blackguard, Vanguard, Guardsman, and Gunman. Maybe even a Volos or two. ;)