Sunday, March 19, 2017

Frank Frazetta Kickstarter From New Clients Killbox Games

I have taken on a new client, Killbox Games, working with my fellow CAV alumnus James Van Schaik.

Killbox is starting big out of the gate with an officially licensed line of pewter and resin miniatures that are based on the works of the legendary Frank Frazetta.

They are Kickstarting it.  Here's the link.
https://www.kickstarter.com/projects/killboxgames/frazetta-miniatures

James has been sculpting, turning beautiful paintings into beautiful miniatures.


 The Vampire Queen.

 The Death Dealer!

 
 
 And The Werewolf Versus The Count.

Gorgeous stuff.


I helped with the base, because beautiful miniatures deserve beautiful bases.  ;)

Kickstarter link is here.  Pledge away!

Best,
JBR

Thursday, March 16, 2017

Big Mech 2

Fusing.

The parts are all where I want them.  I've started hollowing the cockpit, too, and making arrangements for a hinged canopy.

Now, to start carving, and make some non-gatling weapons.








 She's looking good.


And...
...this is what she'd look like at 1/56 scale.  Useable in 28/30/32mm gaming, if we would ever assign a fractional scale to the ever-shifting target.  ;)

Best,
JBR

Wednesday, March 15, 2017

Big Mech 1

I usually keep an extra session of Rhino3D, the program I do my digital sculpts in, when I'm doing paying work for clients.

It's like keeping an extra sketch pad out, or what manual sculptors do with their extra putty while something else cures under the heat lamp.

So, here's one of three Destroid-sized mechs I'm working on.  I'm reworking the Black Max, from days of yore, as well as a third, cyclops-type mech.  More on those as they materialize.

Warhammer/Tomahawk/Excalibur is just there for size ref, just like the 12 oz digital soda can.









Best,
JBR

Saturday, March 11, 2017

Critical Mass Games Closing Shop

This is particularly bad news, even though I knew it was coming.


Critical Mass Games has announced that they are leaving the business, and are accepting offers for their inventory and intellectual property.  Per their website news page...

---------

Well it is with some sadness that we are announcing Critical Mass Games will cease trading on April 2nd 2017. Both Dale and I who own and run Critical Mass Games have reached a point where our personal commitments are no longer compatible with running this enterprise with the passion and time it needs.
The 15mm Sci-fi community has show great support and loyalty since CMG came into being 10 years ago, and we are eternally grateful for the support you have shown.
In the coming weeks/months we hope to find a new home for the CMG product ranges so they can still be enjoyed.
Anyone wanting to enquire should contact cmgsales@criticalmassgames.com
In the interim the 15% sale on the site shall continue until the CMG store is decommissioned on April 2nd 2017.
As part of this, and to manage down our stock levels, infantry platoon packs and vehicle platoon packs will be removed from the web store on Sunday 19th March 2017.
Craig @ CMG

--------

So, it's grim tidings.  Get what you can, while you can, for a discount.

The final curtain falls on April 2, 2017.

Craig and Dale are good people, and I wish them well.
We had 10 good years, gents.
My next beer is hoisted in your honour.

Best,
John Bear Ross

Animechs Are Now Live In The Rebel Minis Store

Great news.  The Kickstarter pledges have been fulfilled, and the Animechs are now available to the general public in the main Rebel Minis webstore.

 Here's the link.
http://www.rebelminis.com/animechs.html

Here's the WolfMech


The ScorpionMech


And The SpiderMech.


Also, a weapons and turrets pack that's also compatible with all current (and future) RUMV accessories.

Awesome news.

Best,
JBR

PS for instructions on how to put these beauties together, here's the...
WolfMech Assembly Guide

...and the ScorpionMech Assembly Guide, which also applies to the SpiderMech for putting all those legs on.

PPS
Here's some photos, courtesy of Mr. Picurro, of a ScorpionMech being assembled using the squashed-clay method linked above.

Damn, that's viciously beautiful.

Nice job, Harley.




Wednesday, March 8, 2017

Assembly Guide For Rebel Minis Animech Wolf

Yesterday, I showed you my technique for assembling the SpiderMech and ScorpionMech from the recent Rebel Minis Animech Kickstarter.

Tonight's fare is a bit easier.  Four legs, not eight.

The WolfMech is rather straight-forward.  Let's get started.

 
 This was the final printer layout.  The two turret accessories may or may not be in your bag (I haven't seen it in the flesh, yet), but the basic parts list is as follows...
Main Hull, Head, Two Front Legs, Two Rear Legs, and Tail.

The Head attaches to a rounded stud via a socket at the base of the skull.

Likewise, the tail's rounded hollow portion attaches to round stud at the rear of the hips.

Starboard side legs go on via ball and socket.

I designed the larger legs to be mounted up front.  Your choice may vary.

Port side legs attach.

We're done with the basic unit.  He's a handsome doggie.

Weapons hardpoints.  There's one 1/8" socket on the chest.

The top hatch can accommodate any of the RUMV compatible turrets Rebel Minis offers.
Those gun and missile turret stretch goals fit there, as well.

Each of the legs also has a 1/8" female socket for mounting weapons.

The Animechs are now on sale via the Rebel Minis website, so grab a few and head back here to figure out how to piece them together.

Make sure you send me pics.

Enjoy!

Best,
JBR

Tuesday, March 7, 2017

Assembling the 15mm Rebel Animech ScorpionMech

Here's a quick and dirty guide to assembling your new ScorpionMech.

It, and its fellow Animechs, are now for sale at the Rebel Miniatures website.

Here's the link-  http://rebelminis.com/animechs.html

There are several other ways, of course, but this seems to be the one that's worked for me on various multi-leg mecha builds.

This same method also works on assembling the legs on the SpiderMech.

Let's get started...

 You're going to need some superglue, your ScorpionMech, and a small ball of clay or play-dough.

 Only your mech looks like this.  Let's get that resolved.

 Here's the basic layout.  Tail, main body, legs, and weapons/accessories.

 First, take your ball of clay and main hull.

 Invert the hull so the thing is belly-up.  Squish the clay into the cavity, but don't obstruct the outer eight sockets.  Those are where the legs go.

 Put the hull and clay back right-side-up.  Adjust the height of the clay on a table or flat surface to the final "ride height" you want the ScorpionMech to be at.

 Take one leg, apply superglue to the ball end...
 ...and scoop it under the hull, inserting it into an empty socket.

 Do this seven more times, and wait for the glue to dry.

 Make sure you spread those legs out at an angle.  This creates a more stable killing machine.

 Once your glue is dry...

...Pop your model off the clay support.  It's served its purpose.

 Now that the hard part is done, time to assemble weapons!  Yay!
You can insert any of the close combat weapon into the socket at the tip of the tail, or a special weapons module that has a number of weapon sockets on it.

 Glue the tail to the main body.  There's a socket and stud arrangement there that should mate up nicely.

 This lip should be on top of the rear of the main hull.

 Now, glue the close combat weapons into the front sockets.  Make sure you use the horizontal sockets.  The vertical sockets can be used for other weaponry, if you wish.

 There's your basic close-combat ScorpionMech.  Congrats!

 That double gatling bit, or any other number of RUMV compatible weapons, can be mounted in the chin mount.

 
 Pretty nifty, eh?

There's a lot you can do with the ScorpionMech.  That crew hatch on the rear is compatible with RUMV turrets, if you wish.  Here you can also see the weapon tail mount, complete with present and future weapon bits.

The Animechs were designed with modularity in mind.  Dive deep into those bitz boxes, and come up with some cool combos.

Best,
JBR

Edit to add:

I mention the tail weapons mount, but don't show it until the final pic.  Here's the details...

 Assemble the desired weapons on the tail weapons mount.  The hard, armored side should be up on top.

There's a ball stud at a diagonal angle at the rear of the mount.  This mates to the tail socket.
Don't use the one that's looking forward, like a sensor eye.

Here's how the completed tail weapons unit looks.  Distance weaponry up top, ankle slicers on the bottom.  Vereh nasty.

Again, they're now on sale, so pick some up, and then come back and here figure out how to put them together.

Best,
JBR