Sculpting The Black Max, Part 1
Years ago, I started a tutorial on how I made mecha in Rhino3d. I called the project The Black Max. It was a 15mm/1-100th scale venture, meant to keep me sharp during the times I had no work.
I only managed to make two installments of the series on PDF, and then got busy with other work.
So, I'm going to re-present it blog format, broken into smaller chunks, and then I'll start reworking the Black Max for current prototyping, since I have a nice project in mind for another client where I think he'll do nicely.
So, here goes...
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“The foot bone’s connected to
the…”
I only managed to make two installments of the series on PDF, and then got busy with other work.
So, I'm going to re-present it blog format, broken into smaller chunks, and then I'll start reworking the Black Max for current prototyping, since I have a nice project in mind for another client where I think he'll do nicely.
So, here goes...
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Prototyping The Black Max, Part One
>From
Blue To Black: an old concept is reworked.
The
Blue Max
Wraparound view of
the Blue Max, the Black Max’s predecessor.
|
The Black Max is based on a piece of
one-off art I did years ago called the Blue Max. The Blue Max was
originally created as a fold-up paper model. Thus, I wasn’t too
concerned with mold lines, final details, or even true working bits.
The initial model was done in Rhino, and rendered screen captures
were taken of the build.
These renders were worked over in a
graphics program, and laid out so they could be folded up into a
geometric shape, representing the mecha as it was viewed from various
angles.
The design was fun and a departure from the normal style of
mech that I do, so I’ve decided to update it, and call the new
version the Black Max.
>The
Black Max Design Process: Concept Art and Initial Layout
The Initial Sketch Of The Black Max |
When
doing concept art that will eventually end up as a digital sculpt, I
start with a sketch, usually a side view. The Black Max was done at
work, on legal-length plain paper…It was all I had at the time.
I
broke down the pieces so that they were aligned horizontally, but the
details don’t obscure each other. I sometimes do this so each
component is influenced by the other stuff on the page, but a spoiled
piece doesn’t ruin the whole shebang. The pieces are drawn with
the intent of being edited and assembled later in Photoshop or
similar program.
Notice the little man for scale.
>Leg
Rework
I
scan the pic into my computer, and get to work. The legs are like
the Blue Max: reverse-kneed. Chicken walker. I don’t like chicken
walkers 90% of the time. I want to play with armored knights and
tank combinations, not armored ostrich and tank combinations. So,
the legs have to be reworked.
I
fire up the tired Photoshop Elements 2.0 that came with my Walcom
tablet, and get to work. The lower leg/shin area is taken apart, and
reversed. I add a large kneepad bit of armor.
The angle of the upper leg/thigh is
reworked, and some general cleanup is done to take the “scratchiness”
out of the sketch lines.
Chicken-Walker No
Longer.
>Reworking,
Resizing, and Final Art Assembly
Now I turn my attention to the rest of
the mecha, and start putting the pieces together.
The little
“circles with crosshairs in them” are my reference points for
mech joints. I’ve added arrows to link them from their related
parts to their final positions on the main hull. Thus, the foot
connects to the legs.
The legs connect to the hips.
The main weapon
arms attach to the upper point in the shoulder area.
The tiny little
“T-Rex” arms are attached to the rib cage areas.
>Now
we put the whole thing together…
Sure
it looks a little busy, what with all the components overlapping, but
if you look closely, you can still see the tiny T-Rex arms, the hip
joints, and the heavy rotary cannon arms’ upper struts.
I may
rework the legs again, as something doesn’t sit well with me.
The
femur/upper leg seems a little scrawny compared to my final vision
for this piece. I want a big, stompy beast.
Something will be
worked out later.
After
everything is in its place, we resize the thing.
My little pilot
that I’ve drawn for size reference is intended to be 6 feet tall,
or 1.8 meters for you metric types. Stacking my pilot six times, I
get 36 feet.
I resize the Black Max to be the same height as the 6
pilots, and everything is right in the world.
Next, Let’s get to
prototyping!
Best,
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