Here's the second in a new set of posts, designed to help you put together a basic Ravager Assault Mecha from Critical Mass Games.
It will also guide you through customizing your champions/characters/personality mecha via the large number of optional bits in the CMG Mecha Workshop.
Ravagers are sold in single units, or in platoons of three.
First, for the basic assembly.
CMG's beautiful paint jobs from their website start the show on how the completed examples can look.
the Arc Fleet Walker guide, I'll use the following colored digital pieces to help illustrate the assembly and customization process. They're colour-coded, mainly in regards to their attachment points.
heavy mecha flamer and combat claw fit into the shoulders via the 1/8" ball and socket arrangement, giving you a lot of poseability and modularity with other bits.
standard Ravager, ready to tear enemies apart in close combat, and hose them down in flames as it jumps away to the next target!
On to customization using various bits from the Mecha Workshop...
Bolt-On Arm Weapons. These use a hybrid peg system that lets them fit in both CMG peg accessory sockets and 1/8" ball/socket joints. The Ravager Claw has a socket on each side, co-located in the elbow joint.
Zas Mecha Grenade Launcher. That will give him some up-close thumping power.
Ravager Jetpack for what's officially called Mecha Jetpack 2, but which is secretly reverse-engineered from captured Astagar mecha technology.
shoulder bit from the Vanguard mecha. This bit is sold in pairs, and is compatible with all CMG mecha shoulder attachment points.
Hope you enjoyed this brief assembly and customization guide. The Blackguard Assault Mecha is next.