Part 4 in a digital sculpting series for a large-ish mecha called The Black Max.
Here's the link back to part 3.
Onward and upward...
we left off last time, we had six barrels floating in mid-air, without support, all acting as a cage around a hollow space that would never cast.
I make a large cylinder and extend it down the axis of the center line, filling the void.
I make the line a solid, and it turns out well.
rotary barrels’ braces.
welded on to it for the primary muzzle.
assembly is now complete for the initial bulk-out.
initial line-out. I space and extract the shapes so that they make up the regular
parts of a large mecha weapon.
The large ammo drum, underslung sensor/targeting pod, side armor panels, and the attachment for the elbow joint.
just to reduce the bulkiness.
occur later, just like most of the bulk-out. Articulation and/or attachment points
will be part of the final detailing.
match the source art. I’m not sure if this angle will be kept in the final product, as
new ideas emerge concurrently with the sculpt.
final look to see if everything passes “the Waldo test”.
If anything looks out of place, strangely proportioned, or unrealistic, Waldo will sniff it out, guaranteed.
That’s why I’ve kept him around so long.
command in Rhino. Mirror enables me to make opposite copies of a selected
These two cannons will definitely look fierce on the model.
The rest of the bulk-out and future waves of detailing will now occur a little faster, but you can see the gist of my design and sculpting process.
I’m far from the best (that honor, in my opinion, is reserved for the man known as Neil ‘Blitz’
Nowatzki), but I can hold my own.
PS, here's the follow-on link to Part Five.