Look at this beauty.
28mm Scale, but he's a big boy.
Over 55mm/2.125" in height.
Let me show you how he came about...
Mercs Minis (now known as MegaCon Games) to help out with their massive Mercs: Recon. Kickstarter effort from last year.
Them being longtime clients, I readily agreed.
Keith Lowe source art. This isn't going to be a simple "sculpt one side, and mirror the whole thing to be symmetric" build. I like a challenge.
Here are some preliminaries. Raw bulk-outs. Feedback from KS
backers was not positive, but that's to be expected. This is just the
beginning. Tom Mason, a great sculptor in his own right, was my art director on this build, and gave some great guidance and feedback along the way. Thanks, Tom.
Here's an old blog of Tom's to show off his sculpting.
Here's his Twitter feed.
Then, First Wave of detailing. The feet have been reworked, and initial paneling is done on the main hull.
Then, Second Wave. I started offsetting render settings to show the contrast between parts. The midsection have me a little bit of trouble, trying to make a segmented transition that flowed well and didn't tear molds.
Third Wave. Grilling and final panel lines are here, and main armor configurations are finalized. The front sensor array/logo needs rework.
Ready For Final Approval. Lots of little detailing, grilling, paneling, and polishing.
I really like how this guy has turned out. Exploded views are for clarity for the client. The final pose will be fused from the waist down.
And Final Posing. One leg was to be offset, for a more menacing pose.
Something about "20 seconds to comply," or some such, I don't know. ;)
Final height of this bad boy is about 55mm, or about 2 and 1/8 inches tall. He'll make a fine "Two Inch Terror," if you're so inclined.
I am grateful to Megacon Games for trusting me to put my own stamp on some great concept work.
This design hearkens back to a classic design, but definitely stands on its own. Sinister, cobra-like, and menacing.
I'm very proud of this. More updates on this as printing and production happen.
I'm slammed with sculpting projects and real life, so this update will be up for a week or so, barring any breaking news.