Sunday, November 29, 2015

Critical Mass Games Ygs Gunman Assault Mecha Assembly Guide

The Ygs aliens from Critical Mass Games have always been a personal favorite of mine. 

They are stubby, ornery, and look like they brook no argument. 

There was such wonderful character in the few sculpts PF did for the CMG Mercenaries line that I petitioned Craig and Dale to let me make a support mecha just for them. 
After much wailing and gnashing of teeth on my part, they finally gave in to my relentless demands, and the Ygs received their own mecha.

Here's the formal description of the Ygs Gunman...

"Description: Ygs Ygaden Gunman Assault Mecha. Kit comes with two Pistol arms. Its back packs has twin Plasma blast Cannons."

The "Ygaden" part was the original word from Ygs.  Gunman, obviously, is the translation.  You see why it fits.

On to the assembly guide.

First, the colour-coded parts legend.  Different parts are coloured according to how they attach, or their specificity.

 First, the torso/main hull fits over a round lug coming up from the hips and legs.

 The head fits into a peg and socket arrangement at the top of the main hull/torso.

 The weapons backpack fits onto the rear of the main hull.

 The two Ygs Plasma Cannons fit on each CMG Accessory socket.

 The Ygs Shoulders attach on each side of the main hull.

 Left and Right Ygs Pistol arms are attached to the 1/8" ball and socket arrangements.

There is completed Ygs Gunman Assault Mecha.
They're a nasty little fireplug, sold in single units and platoons of three.

On to the customization through various parts in the CMG Mecha Workshop.

 Here, I've swapped out the plasma cannons for Ygs Mortar Bombs.

 This is the Ygs take on the Blackguard Assault Mecha.  Two Blackguard Plasma Cannons, and Two 4-pack missile launchers.
 This version swaps out one distance weapon for a Ygs Sword arm, and a Twin Autocannon.
 Twin Energy Cannons and Ygs Mortar Bombs make up this version's armament, along with Vanguard shoulders.
 This fellow is an all-around threat, both near and far.  The Ygs sword arm is back, but a Vanguard Railgun is added over one shoulder.
A left Ygs pistol arm and shoulder from before rounds out this little experiment in customization.

Hope you enjoyed it.


Saturday, November 28, 2015

Critical Mass Games Vanguard Support Mecha Assembly Guide

The Vanguard is the third of the Mercenary Mecha I did for Critical Mass Games.

The first two, the Ravager and the Blackguard, laid down the template for the Vanguard to follow.

Most, if not all, parts can interchange between the three mecha types, including legs, hulls, shoulders, and weapons.  We'll feature some of that customization later.

For now, here are a couple painted examples of completed Vanguards.  They are sold in single units and platoons of three.

On to the colour-coded assembly guide...
 As before, the parts are arrayed (mostly) according to their attachment methods.

 The Vanguard comes with one of three possible leg poses.  These can interchange with the Ravager or Blackguard, if you wish.

 The main hull mounts to a socket in the hips.

 The Vanguard comes with small, hull-mounted weapons that are unique to this model.  A missile rack faceplate, dual machineguns, or a single-barrel mini grenade launcher fit into special slots in the Vanguard's torso.
 Here's how those weapons should sit in mounted to the main hull.  The side weapons are reversible.

 The weapons backpack fits over a large plug on the rear of the main hull.

 Don't glue these Vanguard Railguns on just yet.  You're going to want to test-fit them for when... put the Vanguard's upper arms into their shoulder sockets.  Make sure everything fits without colliding before gluing.
 Here is an example of the angles that will provide clearance.

 The Ion Lance cannons fit via ball and socket to the bottom of the shoulders.

 And that's how you make a death-dealing Vanguard Fire Support Mecha.  He's positively bristling with ornery energy weaponry.  I like.

Now let's play with some shiny toys from the CMG Mecha Workshop.

 If we swap out the Vanguard's shoulders for the Ravager/Blackguard shoulder units, swap out the pack-mounted Vanguard Railguns for Arc Fleet Chin Double Gatlings, we get this suppressive fire monster.

This variant can pour fire from the top-mounted railguns, but also deal with close-in threats with the addition of a Ravager Claw, Buzz Saw, and all three weapons from the Bolt-On Weapons Pack.

This variant keeps the railguns, too, but swaps out one shoulder for a Ygs upper arm, and a pair of 8-pack missile launchers.

This fellow I call "The Grenadier."  Both chest weapons are the small single-barrel grenade launchers from the Vanguard Chest Weapons set.

Double double grenade launchers from the Bolt-On Weapons Pack occupy the hardpoints on the weapons backpack. 

Two Mecha Grenade Launchers are on the 1/8" ball/socket mounts.  This guy was made for pouring indirect fire on his enemies, both seen and unseen!

Give the Grenadier a Ygs Fubaar arm, and now he can hammer flat anyone who gets too close.

Substitute the original Vanguard Railguns for the double suppressive grenade launchers, and this Vanguard variant can deal with pretty much anything on the battlefield.

Well, that's the Vanguard Assembly Guide.  Hope you enjoyed it.


Critical Mass Games Blackguard Assault Mecha Assembly Guide

This is the third assembly and customization guide, in a new series I'm doing on the mecha I sculpted for Critical Mass Games.

Here is the first, on the Arc Fleet Walker.

Here is the second, on the Ravager Assault Mecha.

The Blackguard Assault Mecha (which, of course, sounds like "blaggard" to my and my countrymens' colonial ears) is a mecha kit that was funded through the wildly successful Zas Kickstarter.

It was designed alongside the Ravager, and most parts, including the main hulls, backpacks, and weapons, interchange freely.  The Vanguard Support Mecha, too!

As an aside, I had no idea the archaic meaning of "blackguard" means a man of low character who uses foul language in front of high-society women.  I may or may not have been accused of that very same deed in the past.  ;)

Anywho, on to the Blackguard assembly guide.  First, a few painted production examples...

 The lovely production samples from the CMG website.

The custom Blackguard painted by CMG Dale, named "Cookie."  The pride of my collection.  Thanks, Dale and Craig.

Colour legend, so you can differentiate the different parts, and their particular attachment methods.

The Blackguard, as mentioned before, shares a number of parts with the Ravager.  This includes...
The legs.  One random set from three different poses is included with purchase.

 The main hull attaches to a socket in the hips.

The Mecha Weapons Backpack attaches to the rear of the main hull.  This part was first designed as part of the Ygs mecha, but the modular nature of the designs made it able to be used throughout the line of CMG mecha.  Modularity.  I love it.

 These Missile Packs attach via the CMG Accessory Peg system to the Backpack.  Best to angle them slightly, so they'll clear the shoulders.

 The standard Zas mecha shoulders are used here, and attach via CMG accessory pegs to sockets in the main hull.

 A pair of heavy plasma cannons attach at the bottom of the shoulders.  The 1/8" ball and sockets give you the ability to pose the weapons, or swap out for other compatible bits.

 Well, there it is, a completed standard Blackguard Assault Mecha.  That's a lot of firepower!

You can purchase the Blackguard in single units, or in platoons of three.

Let's customize a bit with optional parts from the CMG Mecha Workshop...

 Let's swap out those plasma cannons for a pair of Mecha Railguns.
 Now, we'll swap out the 4-pack missile launchers for Ygs Mortar Bombs.
 Railguns go by the wayside, and we install a pair of Mecha Energy Cannons.
 Alright!  Now, let's swap out one of the shoulders for a Ygs upper arm.  The have the same attachment point into the main hull, and also have a 1/8" socket at the bottom.

 The Ygs Right Sword Arm makes our Custom Blackguard, here, a standout character model.  You can tell this guy means business.


Now, we can re-create the Cookie mecha featured above.

The Energy Cannon and Railgun already featured are all you need to make a Cookie of your own.  Well, that, and Golden Demon-level painting ability, like CMG Dale.  ;)

The Vanguard and Ygs mecha assembly guides are coming up.