Wednesday, April 9, 2014

That's A Lot Of Mecha...

Here's the last few years' worth of work for Critical Mass Games, as far as mecha go.  Shedloads of vehicles have been done, as well.  More on that to come.

Back Row, from left to right...

Vanguard (fire support loadout), Ygs Guardsman, Ygs Gunman, Arc Fleet Walker Advance (Furion)

Front Row, from left to right...

Astagar Volos, Zas Ravager, Zas Blackguard, Vanguard (jump assault loadout)

Click on the images for larger, higher-rez views.


Tuesday, April 8, 2014

New Releases From Critical Mass Games For Salute 2014, Part 4

Yesterday's update was the Ygs mecha.

Today is the Ygs powered armours.

As mentioned before, I sculpted the Ygs so that their armors conformed to their natural body shapes.  The Ygs are shorter and reverse-kneed from humans, but I think their shape still connotes power and combat ability. 

PF did a great job sculpting up the original mercenary Ygs, as he does with all his aliens.

Or, you might think they're cute, and buy them for that reason.  Either way, I'm happy, as long as you enjoy them.

So, here are the Ygs Ygarra Powered Armours.

(Just so you know, I have to call them powered armours, else Kev will throw a tantrum  ;)  )

 Here are the rendered versions forming a skirmish line in front of their larger mecha team mates.  Waldo is in there for scale, standing on an American Penny.

Here's the real life variation on that render.  As you can see, they're angry little knots of badassery.

 The Ygarra "Gunner" variant is equipped with a choice of energy weapons, including mortar bombs, quad plasma weapons, and other plasma blaster arm weapons.

 The Ygarra "Trooper" option relies on maneuverability from its anti-grav backpack, and comes with the option of a power sword, cannon, or dual missile launchers.

 Here are some more close-up shots of the various configurations.  I can't wait to see them painted up!

 Here are some renders I recently did for the release announcement.  Note that the Ygarra series of armours are nicely-sized to contend with those pesky Protolene battlesuits.

 Here were the initial sculpt-up pics of the Ygs powered armour.  Obviously, the pilot sits in the chest, making it more of a micro-mecha than a suit.  I was going for simpler, more striking armor configurations with this guy, letting the contrasting forms speak more than an overload of greeblies.

The composite shot I submitted for final approval.

Three basic leg poses.  Advancing-Right, Advancing-Left, and "Stand and Deliver."

Here are the approval shots for the menagerie of parts I sculpted up.  I don't know if every mirror-image piece was put into molding, but I sure gave Craig and Dale a lot of options!
Some assembled test configurations.

Well, I hope that sums up the latest effort on behalf of Critical Mass Games.  These were a blast to sculpt up, enabling me to stretch my comfort zone whilst adding a further depth and character to the CMG-verse.

I hope you enjoy them.

Pre-orders for the Salute 2014 show, where these will make their sales debut, can be made here, at CMG's pre-order page.  The deadline is very close, ending on April 9th.


Monday, April 7, 2014

New Releases From Critical Mass Games For Salute 2014, Part 3

Ygs Mecha.

They've been hinted at for years.

Now, they're here, and available for pre-order delivery at Salute 2014.  The deadline is the 9th.

The Ygs, of course, are an intriguing set of alien mercenaries sculpted by the Mighty PF.

They look a bit different, at first, but they grow on you.  They're sentient beings, and even though they're not human, you know they mean business.  There's definitely potential there.

Craig and Dale commissioned me to take that potential to the next level.  Mecha, and powered armour.  The Ygs Ygaden mecha and the Astagar Volos mecha laid down the baseline of the equally-cool series of mecha that followed them.

The Ygs mecha proposal designs were wild and wacky, at first.

I was trying to convey squat, channeled power, all within a non-human body shape.

The mecha that didn't make the final cut were many, and actually comical to look at, especially compared the final sculpt that emerged.

The final version is drum-shaped and reverse-kneed, sure, but the design implies strength, not awkwardness.  There are stylistic ties between the sculpted figs and the mecha they pilot.  The weaponry is on par with anything else found in CMG's rich universe.  I really like them, but of course, I'm biased.

I hope you enjoy them, too.

 This variant is named the Guardsman.  At least that's how it translates to the human tongue.  From CMG's Forum...

"The Ygaden Assault Mecha "Guardsman" Variant comes with a power sword arm & pistol arm option, and a Shield Arm. Its back pack has both Mortar Bomb and Comms array options, it also has a separate Jump Pack back pack variant."

Yup.  They can take Ravager jump packs.  How awesome is that!

Again, from the CMG Forums...

"The Ygaden Assault Mecha "Gunman" Variant comes with two Pistol arms. Its back pack has twin Plasma blast Cannons."

 Here, courtesy of Craig's Twitter Feed, you can see a pair of Guardsmen, one packing an energy pistol and heavy mortar bombs.  The other Guardsman mecha must be a commander or close combat specialist.

Notice the power sword and jump pack!

 Again, from Craig, the basecoated close-combat mecha.  I can't wait to see the final product.

Here's a group shot of a couple Ygaden variants (oops, how did that Volos power claw sneak in there?), along with a Arc Fleet Walker Advance.


 And here's a sneak peak at the next update of Salute 2014 releases:  Ygs Powered Armour!


Sunday, April 6, 2014

New Releases From Critical Mass Games For Salute 2014, Part 2

 Here's Part 2 of the releases that Critical Mass Games has planned for Salute 2014, one of the premiere game shows in the UK. 

Here's Part One, detailing the release of the Arc Fleet Walker Advance.

Today's subject is the Vanguard Mercenary Mecha.  This was done under the working title "New Merc Mech" while I was sculpting it.

Click here for the search results from my blog for a lot of in-progress shots of sculpting this versatile beast.

Here you can see a trio of Zas Ravager jump assault mecha, along with a Zas Blackguard fire support beastie.  These photos are courtesy of CMG's Twitter feed.

The beauty of the Vanguard is that it benefits from the foundations laid down by the Astagar, Ygs, and Zas mecha.

Many of the Vanguard's components swap out to these predecessors, and it is also able to use nearly every part from them as well.  Torsos, backpacks, shoulders, legs, and forearm weapons were all designed to be mixed and matched.  A beautiful modular system, when you think of all the possibilities.

 Here are a couple painted examples of a Vanguard, kitted out for some heavy direct fire support.  The overhead energy cannons were a joint effort by myself and the talented Charles Oines.

I love the sinister paint scheme by the equally sinister Dale Hurst.

Here are a couple screen captures that mimic the painted real-life examples above.  That bad boy is loaded for bear, no doubt about it.

Quick reminder:  If you're attending Salute and want to pre-order the Vanguard or any of the other new releases (or a starter army!), click here for the CMG pre-order page.  Deadline is soon, April 9th.


PS, as a bit of fun, Craig from CMG put this up on Twitter, and I'm sure it will be on the table at Salute and other demos.  I love it.